This environment would be an ideal find in a post apocalyptic city. I have found my niche in the worn and torn environments department and plan to spend a good amount of energy perfecting this style. All of the mesh were created inside of Maya after starting with some base BSP's inside of UE4. Textures will be created using a combination of Substance Designer and Substance Painter. The environment pieces will be modular and easily tile-able for customization.