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Run Down Office Environment

This environment would be an ideal find in a post apocalyptic city. I have found my niche in the worn and torn environments department and plan to spend a good amount of energy perfecting this style. All of the mesh were created inside of Maya after starting with some base BSP's inside of UE4. Textures will be created using a combination of Substance Designer and Substance Painter. The environment pieces will be modular and easily tile-able for customization.

This final version has a bit more focus put into the lighting and accuracy of a few of the textures. I've also switched the focal length to be more accurate.

This final version has a bit more focus put into the lighting and accuracy of a few of the textures. I've also switched the focal length to be more accurate.

With this version I've completed most of the textures with a few minor adjustments to be made soon. I've added decals and corrected some lighting.

With this version I've completed most of the textures with a few minor adjustments to be made soon. I've added decals and corrected some lighting.

The primary mesh are complete and I've added in some secondaries while starting on the texturing and lighting. The ceiling will really test my skill as a substance designer as I'd like it to really stand out and appear aged.

The primary mesh are complete and I've added in some secondaries while starting on the texturing and lighting. The ceiling will really test my skill as a substance designer as I'd like it to really stand out and appear aged.

I've created a base for my environment with all of the primary shapes. I'm still working with lighting to create a proper feel for the environment.

I've created a base for my environment with all of the primary shapes. I'm still working with lighting to create a proper feel for the environment.